codex · bestiary

Bestiary

Every wave is a set of numbers. Here they are in full: health, armor, damage and DPS of every creep and boss, recalculated for the level you pick.

Patch 1.19.0.308 data

Bestiary
48
Bosses
8
Creeps
40
Flying
0
48 of 48
Creep level 1

Stop 1 · HP ×1, damage ×1

Boss stage 1 / 15
37 000 3700
1300–1500
778

A mighty chieftain who heals his allies and charges at enemies when nearby.

Size
Movement
Unknown
Region
Forest
Gold
0
Gold (shiny)
0
Lives penalty
999
Abilities
Rush Reckless Great Heal Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 1300–1500 1.8 778
Rush damage Physical 800–1200
gul_thak Boss stage 1/3
40 000 4000
2000–2200
1500

A mighty shaman who protects allies while casting lightning to strike down foes.

Size
Movement
Unknown
Region
Forest
Gold
0
Gold (shiny)
Lives penalty
999
Abilities
Wild Protect Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack Physical 1600–1800 2 850
Basic attack primary Physical 2000–2200 1.4 1500
Thunderbolt Magic 600–600 22 27
krum_thak Boss stage 1/3
950 95

A dark creature that soars through the skies of the forest.

Size
Movement
Unknown
Region
Forest
Gold
9
Gold (shiny)
Lives penalty
Attacks

No attacks

gargoyle Creep level 1
350 35
40–60
50

A small and weak goblin.

Size
Movement
Unknown
Region
Forest
Gold
3
Gold (shiny)
70
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 40–60 1 50
goblin Creep level 1
1 800 180

A scrap flying vehicle that, when destroyed, causes the pilot to fall to the ground.

Size
Movement
Unknown
Region
Forest
Gold
23
Gold (shiny)
Lives penalty
Abilities
Ai
Attacks

No attacks

goblin_copter Creep level 1
1 300 130
80–120
100

A stronger goblin with armor.

Size
Movement
Unknown
Region
Forest
Gold
23
Gold (shiny)
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 80–120 1 100
armored_goblin Creep level 1
1 800 180
190–210
111

A spellcasting goblin that uses fireballs to deal damage over time.

Size
Movement
Unknown
Region
Forest
Gold
15
Gold (shiny)
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack Physical 50–80 1.2 54
Basic attack primary Physical 190–210 1.8 111
goblin_wizard Creep level 1
11 250 1125
350–400
268

Very dangerous and powerful; each strike deals area damage.

Size
Movement
Unknown
Region
Forest
Gold
69
Gold (shiny)
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 350–400 1.4 268
ogre Creep level 1
2 300 230
150–200
125

A dangerous enemy with thick skin that protects it from physical attacks.

Size
Movement
Unknown
Region
Forest
Gold
37
Gold (shiny)
115
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 150–200 1.4 125
orc Creep level 1
6 200 620
250–280
189

A formidable orc warrior, equipped and trained to destroy any enemy.

Size
Movement
Unknown
Region
Forest
Gold
58
Gold (shiny)
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 250–280 1.4 189
armored_orc Creep level 1
2 100 210
80–110
48

An orc healer who restores the health of all nearby allies.

Size
Movement
Unknown
Region
Forest
Gold
9
Gold (shiny)
Lives penalty
Abilities
Healing
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 80–110 2 48
shaman Creep level 1
130 13
30–40
29

Small and fast, these newborn spiders always move in groups.

Size
Movement
Unknown
Region
Forest
Gold
1
Gold (shiny)
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 30–40 1.2 29
spider_hatchling Creep level 1
1 750 175
120–150
135

A large spider that tends to lay eggs, spawning spider hatchlings.

Size
Movement
Unknown
Region
Forest
Gold
17
Gold (shiny)
Lives penalty
Abilities
Drop Egg
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 120–150 1 135
spider_matriarch Creep level 1
500 50
50–70
43

A creature that swiftly hunts its prey; if you see one, more are surely on their way.

Size
Movement
Unknown
Region
Forest
Gold
5
Gold (shiny)
45
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 50–70 1.4 43
wolf Creep level 1
40 000 4000
1500–1800
750

A powerful leader who advances with his shield raised, blocking physical damage, only lowering it in combat.

Size
Movement
Unknown
Region
Mountain
Gold
0
Gold (shiny)
Lives penalty
999
Regeneration
00 / 1s
Abilities
Shield Raise Regen Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 1500–1800 2.2 750
ulguk_hai Boss stage 1/3
43 000 4300

A resilient creature capable of destroying anything in its path.

Size
Movement
Unknown
Region
Mountain
Gold
0
Gold (shiny)
Lives penalty
999
Abilities
Predator Blizzard Rest Ai
Attacks

No attacks

yeti Boss stage 1/3
1 100 110
600–600

When it dies, it generates an explosion that deals damage and freezes any nearby units.

Size
Movement
Unknown
Region
Mountain
Gold
10
Gold (shiny)
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Icy death primary Magic 600–600
ice_mephit Creep level 1
4 700 470
250–400
203

Attacks from a distance and, upon death, splits into two smaller golems.

Size
Movement
Unknown
Region
Mountain
Gold
21
Gold (shiny)
Lives penalty
Abilities
Spawn
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 250–400 1.6 203
Ranged attack Physical 150–300 2.8 1.2 80
snow_golem Creep level 1
500 50
50–60
50

A weak creature of the Troll race. Regenerates HP over time.

Size
Movement
Unknown
Region
Mountain
Gold
3
Gold (shiny)
50
Lives penalty
Regeneration
00 / 1s
Abilities
Regen
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 50–60 1.1 50
troll Creep level 1
8 200 820
600–700
295

A giant Troll with area damage thanks to the log it uses as a weapon. Regenerates HP over time.

Size
Movement
Unknown
Region
Mountain
Gold
69
Gold (shiny)
180
Lives penalty
Regeneration
00 / 1s
Abilities
Regen
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 600–700 2.2 295
troll_breaker Creep level 1
1 900 190
180–220
91

Strong trolls that can attack from a distance. Regenerates HP over time.

Size
Movement
Unknown
Region
Mountain
Gold
29
Gold (shiny)
125
Lives penalty
Regeneration
4040 / 1s
Abilities
Regen
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack Physical 100–120 1.2 92
Basic attack primary Physical 180–220 2.2 1.2 91
troll_champion Creep level 1
7 800 780
100–120
79

A chieftain that supports its allies with various buffs. Regenerates HP over time.

Size
Movement
Unknown
Region
Mountain
Gold
58
Gold (shiny)
250
Lives penalty
Regeneration
00 / 1s
Abilities
Enrage Regen
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 100–120 1.4 79
troll_chieftain Creep level 1
900 90
70–100
77

Fast troll that uses his skates to slide and evade enemies. Regenerates HP over time.

Size
Movement
Unknown
Region
Mountain
Gold
9
Gold (shiny)
75
Lives penalty
Regeneration
00 / 1s
Abilities
Regen Stage Mech Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 70–100 1.1 77
troll_pathfinder Creep level 1
1 900 190
63–70
27

Fires multiple ice shards that partially ignore armor.

Size
Movement
Unknown
Region
Mountain
Gold
14
Gold (shiny)
60
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack Physical 60–90 1.5 50
Basic attack primary Physical 63–70 2.5 1.2 27
winter_faerie Creep level 1
400 40
60–80
50

A fast and agile creature that easily avoids some melee attacks.

Size
Movement
Unknown
Region
Mountain
Gold
7
Gold (shiny)
30
Lives penalty
Abilities
Dodge
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 60–80 1.4 50
snow_wolf Creep level 1
12 000 1200
350–450
160

A resilient creature capable of destroying anything in its path.

Size
Movement
Unknown
Region
Mountain
Gold
58
Gold (shiny)
200
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 350–450 2.5 160
yeti Creep level 1
40 000 4000
1300–1500
636

A beast master capable of summoning eagles and a pack of worgs.

Size
Movement
Unknown
Region
Bandit's Lair
Gold
Gold (shiny)
Lives penalty
999
Abilities
Spawn Worgs Spawn Eagels Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 1300–1500 2.2 636
einar Boss stage 1/3
33 000 3300

A bandit leader who crushes everything in his way, can heal his allies, and call for reinforcements from the camps.

Size
Movement
Unknown
Region
Bandit's Lair
Gold
Gold (shiny)
Lives penalty
999
Abilities
Bribery All Out All Out Beh Ai
Attacks

No attacks

kingpin Boss stage 1/3
500 50
120–200
160

Fragile but agile bandit, they can dodge some attacks and hit hard.

Size
Movement
Unknown
Region
Bandit's Lair
Gold
7
Gold (shiny)
47
Lives penalty
Abilities
Dodge
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 120–200 1 160
bandit Creep level 1
800 80
40–60
56

Using his keen eyesight, he can shoot farther than others archers.

Size
Movement
Unknown
Region
Bandit's Lair
Gold
5
Gold (shiny)
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack Physical 40–80 1.2 0.3 50
Basic attack primary Physical 40–60 0.9 1.2 56
bandit_archer Creep level 1
2 500 250
130–190
133

A stronger bandit, once defeated, his armor breaks, turning him into a regular bandit.

Size
Movement
Unknown
Region
Bandit's Lair
Gold
13
Gold (shiny)
106
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 130–190 1.2 133
brigand Creep level 1
2 000 200
180–220
125

Magic-savvy bandit who clones itself when blocked.

Size
Movement
Unknown
Region
Bandit's Lair
Gold
25
Gold (shiny)
Lives penalty
Abilities
Illusion
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 180–220 1.6 0.3 125
Ranged attack Magic 63–83 2.3 1.2 32
forest_seer Creep level 1
8 500 850
200–350
172

Armored brute capable of withstanding many attacks.

Size
Movement
Unknown
Region
Bandit's Lair
Gold
43
Gold (shiny)
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 200–350 1.6 172
marauder Creep level 1
11 500 1150
350–450
174

Incredibly tough bandit that deals area damage.

Size
Movement
Unknown
Region
Bandit's Lair
Gold
60
Gold (shiny)
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Magic 350–450 2.3 174
pillager Creep level 1
4 800 480
350–400
179

Deadly ranged warrior that deals true damage.

Size
Movement
Unknown
Region
Bandit's Lair
Gold
32
Gold (shiny)
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack Physical 200–300 1.3 192
Basic attack primary Magic 350–400 2.1 1.2 179
raider Creep level 1
2 300 230
50–100
125

When blocked, it can turn invisible, avoiding detection for a few seconds.

Size
Movement
Unknown
Region
Bandit's Lair
Gold
19
Gold (shiny)
Lives penalty
Abilities
Distraction
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Magic 50–100 0.6 125
trickster Creep level 1
1 200 120
250–400
15

This eagle sometimes drops down to attack units underneath it before moving on.

Size
Movement
Unknown
Region
Bandit's Lair
Gold
20
Gold (shiny)
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 250–400 22 0.3 15
wild_eagle Creep level 1
1 000 100
70–90
50

Worg trained by the gang to evade some melee attacks.

Size
Movement
Unknown
Region
Bandit's Lair
Gold
8
Gold (shiny)
82
Lives penalty
Abilities
Dodge
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 70–90 1.6 50
worg Creep level 1
40 000 4000
500–1000
341

An aerial fortress that flies along its own path, stunning towers as it passes.

Size
Movement
Unknown
Region
Forsaken Valley
Gold
Gold (shiny)
Lives penalty
999
Abilities
Tower Stunning Slow Down Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 500–1000 2.2 1.55 341
war_zeppelin Creep level 1
40 000 4000
0–0
0

A giant siege machine that destroys any castle standing in Vez’nan’s path.

Size
Movement
Unknown
Region
Forsaken Valley
Gold
0
Gold (shiny)
0
Lives penalty
999
Abilities
Spawn Head Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 0–0 2.5 0
Missile shot Magic 700–900 28 4 29
juggernaut Creep level 1
4 500 450
230–280
182

Dark knight who charges at enemies, destroying any blockade that tries to stop his advance.

Size
Movement
Unknown
Region
Forsaken Valley
Gold
21
Gold (shiny)
Lives penalty
Abilities
Doom Charge Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 230–280 1.4 182
Rush attack Physical 250–300 0.1 2750
dark_cavalry Creep level 1
1 050 105

Every few seconds attacks a unit below for few seconds, then continues on the path.

Size
Movement
Unknown
Region
Forsaken Valley
Gold
20
Gold (shiny)
32
Lives penalty
Abilities
Basic Attack
Attacks

No attacks

dark_crow Creep level 1
7 000 700
230–280
182

A resistant and armored enemy. They are the main force of the Dark Army.

Size
Movement
Unknown
Region
Forsaken Valley
Gold
30
Gold (shiny)
184
Lives penalty
Abilities
Armor Break
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 230–280 1.4 182
dark_knight Creep level 1
1 300 130
80–120
83

A small armored foe, expendable pawns of the Dark Lord.

Size
Movement
Unknown
Region
Forsaken Valley
Gold
9
Gold (shiny)
107
Lives penalty
Abilities
Armor Break
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 80–120 1.2 83
dark_rookie Creep level 1
11 500 1150
600–700
361

A deadly armored enemy. If one falls in battle, other knights can carry on their legacy.

Size
Movement
Unknown
Region
Forsaken Valley
Gold
70
Gold (shiny)
0
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 600–700 1.8 361
dark_slayer Creep level 1
5 000 500
80–130
88

Vez'nan's apprentices use their corrupt power to destroy their enemies.

Size
Movement
Unknown
Region
Forsaken Valley
Gold
0
Gold (shiny)
Lives penalty
Abilities
Spawn Storm Rage
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 80–130 1.2 0.4 88
eldritch_magus Boss stage 1/15
1 200 120
150–200
125

Turns into a rocky statue when killed. If it's not killed in that state can respawn again with full health.

Size
Movement
Unknown
Region
Forsaken Valley
Gold
20
Gold (shiny)
43
Lives penalty
Abilities
Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 150–200 1.4 125
dark_magma_shard Creep level 1
1 000 100
60–90
50

Deadly archer that fires arrows with blinding speed, striking enemies before they can react.

Size
Movement
Unknown
Region
Forsaken Valley
Gold
7
Gold (shiny)
Lives penalty
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack Physical 50–90 1 0.3 70
Basic attack primary Physical 60–90 1.5 1.5 50
dark_archer Creep level 1
How to read these numbers

In-game numbers are exactly ten times the computed values. This is a MEASUREMENT from a live battle, not an asset value: no game file contains the ×10 multiplier.

The creep level used in a given match is decided by the server — it cannot be derived from the assets.

Stage randomizers change the outcome: Strengthening is +85% HP and +50% damage, Weakening is −85% and −50% (up to a ×12 spread). Arenas disable them via a stage flag.

Armor and magic resist are cut at low levels: −65% at 1-2, −45% at 3, full value from level 4.

Comparison
Up to 4 at a time