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codex · bestiary

Bestiary

Every wave is a set of numbers. Here they are in full: health, armor, damage and DPS of every creep and boss, recalculated for the level you pick.

Patch 1.23.0.352 data

Bestiary
60
Bosses
9
Creeps
51
Flying
0
60 of 60
Creep level 1

Stop 1 · HP ×1, damage ×1

Boss stage 1 / 3
37 000 3700
1300–1500
778

A mighty chieftain who heals his allies and charges at enemies when nearby.

Size
—
Movement
Unknown
Region
Forest
Gold
0
Gold (shiny)
0
Lives penalty
999
Abilities
Rush Reckless Great Heal Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 1300–1500 1.8 — 778
Rush damage Physical 800–1200 — — —
gul_thak Boss stage 1/3
40 000 4000
2000–2200
1500

A mighty shaman who protects allies while casting lightning to strike down foes.

Size
—
Movement
Unknown
Region
Forest
Gold
0
Gold (shiny)
—
Lives penalty
999
Abilities
Wild Protect Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack Physical 1600–1800 2 — 850
Basic attack primary Physical 2000–2200 1.4 — 1500
Thunderbolt Magic 600–600 22 — 27
krum_thak Boss stage 1/3
950 95
—
—

A dark creature that soars through the skies of the forest.

Size
—
Movement
Unknown
Region
Forest
Gold
9
Gold (shiny)
—
Lives penalty
—
Attacks

No attacks

gargoyle Creep level 1
350 35
40–60
50

A small and weak goblin.

Size
—
Movement
Unknown
Region
Forest
Gold
3
Gold (shiny)
70
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 40–60 1 — 50
goblin Creep level 1
1 800 180
—
—

A scrap flying vehicle that, when destroyed, causes the pilot to fall to the ground.

Size
—
Movement
Unknown
Region
Forest
Gold
23
Gold (shiny)
—
Lives penalty
—
Abilities
Ai
Attacks

No attacks

goblin_copter Creep level 1
1 300 130
80–120
100

A stronger goblin with armor.

Size
—
Movement
Unknown
Region
Forest
Gold
23
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 80–120 1 — 100
armored_goblin Creep level 1
1 800 180
190–210
111

A spellcasting goblin that uses fireballs to deal damage over time.

Size
—
Movement
Unknown
Region
Forest
Gold
15
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack Physical 50–80 1.2 — 54
Basic attack primary Physical 190–210 1.8 — 111
goblin_wizard Creep level 1
11 250 1125
350–400
268

Very dangerous and powerful; each strike deals area damage.

Size
—
Movement
Unknown
Region
Forest
Gold
69
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 350–400 1.4 — 268
ogre Creep level 1
2 300 230
150–200
125

A dangerous enemy with thick skin that protects it from physical attacks.

Size
—
Movement
Unknown
Region
Forest
Gold
37
Gold (shiny)
115
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 150–200 1.4 — 125
orc Creep level 1
6 200 620
250–280
189

A formidable orc warrior, equipped and trained to destroy any enemy.

Size
—
Movement
Unknown
Region
Forest
Gold
58
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 250–280 1.4 — 189
armored_orc Creep level 1
2 100 210
80–110
48

An orc healer who restores the health of all nearby allies.

Size
—
Movement
Unknown
Region
Forest
Gold
9
Gold (shiny)
—
Lives penalty
—
Abilities
Healing
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 80–110 2 — 48
shaman Creep level 1
130 13
30–40
29

Small and fast, these newborn spiders always move in groups.

Size
—
Movement
Unknown
Region
Forest
Gold
1
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 30–40 1.2 — 29
spider_hatchling Creep level 1
1 750 175
120–150
135

A large spider that tends to lay eggs, spawning spider hatchlings.

Size
—
Movement
Unknown
Region
Forest
Gold
17
Gold (shiny)
—
Lives penalty
—
Abilities
Drop Egg
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 120–150 1 — 135
spider_matriarch Creep level 1
500 50
50–70
43

A creature that swiftly hunts its prey; if you see one, more are surely on their way.

Size
—
Movement
Unknown
Region
Forest
Gold
5
Gold (shiny)
45
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 50–70 1.4 — 43
wolf Creep level 1
40 000 4000
1500–1800
750

A powerful leader who advances with his shield raised, blocking physical damage, only lowering it in combat.

Size
—
Movement
Unknown
Region
Mountain
Gold
0
Gold (shiny)
—
Lives penalty
999
Regeneration
0–0 / 1s
Abilities
Shield Raise Regen Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 1500–1800 2.2 — 750
ulguk_hai Boss stage 1/3
43 000 4300
—
—

A resilient creature capable of destroying anything in its path.

Size
—
Movement
Unknown
Region
Mountain
Gold
0
Gold (shiny)
—
Lives penalty
999
Abilities
Predator Blizzard Rest Ai
Attacks

No attacks

yeti Boss stage 1/3
1 100 110
600–600
—

When it dies, it generates an explosion that deals damage and freezes any nearby units.

Size
—
Movement
Unknown
Region
Mountain
Gold
10
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Icy death primary Magic 600–600 — — —
ice_mephit Creep level 1
4 700 470
250–400
203

Attacks from a distance and, upon death, splits into two smaller golems.

Size
—
Movement
Unknown
Region
Mountain
Gold
21
Gold (shiny)
—
Lives penalty
—
Abilities
Spawn
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 250–400 1.6 — 203
Ranged attack Physical 150–300 2.8 1.2 80
snow_golem Creep level 1
500 50
50–60
50

A weak creature of the Troll race. Regenerates HP over time.

Size
—
Movement
Unknown
Region
Mountain
Gold
3
Gold (shiny)
50
Lives penalty
—
Regeneration
0–0 / 1s
Abilities
Regen
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 50–60 1.1 — 50
troll Creep level 1
8 200 820
600–700
295

A giant Troll with area damage thanks to the log it uses as a weapon. Regenerates HP over time.

Size
—
Movement
Unknown
Region
Mountain
Gold
69
Gold (shiny)
180
Lives penalty
—
Regeneration
0–0 / 1s
Abilities
Regen
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 600–700 2.2 — 295
troll_breaker Creep level 1
1 900 190
180–220
91

Strong trolls that can attack from a distance. Regenerates HP over time.

Size
—
Movement
Unknown
Region
Mountain
Gold
29
Gold (shiny)
125
Lives penalty
—
Regeneration
40–40 / 1s
Abilities
Regen
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack Physical 100–120 1.2 — 92
Basic attack primary Physical 180–220 2.2 1.2 91
troll_champion Creep level 1
7 800 780
100–120
79

A chieftain that supports its allies with various buffs. Regenerates HP over time.

Size
—
Movement
Unknown
Region
Mountain
Gold
58
Gold (shiny)
250
Lives penalty
—
Regeneration
0–0 / 1s
Abilities
Enrage Regen
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 100–120 1.4 — 79
troll_chieftain Creep level 1
900 90
70–100
77

Fast troll that uses his skates to slide and evade enemies. Regenerates HP over time.

Size
—
Movement
Unknown
Region
Mountain
Gold
9
Gold (shiny)
75
Lives penalty
—
Regeneration
0–0 / 1s
Abilities
Regen Stage Mech Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 70–100 1.1 — 77
troll_pathfinder Creep level 1
1 900 190
63–70
27

Fires multiple ice shards that partially ignore armor.

Size
—
Movement
Unknown
Region
Mountain
Gold
14
Gold (shiny)
60
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack Physical 60–90 1.5 — 50
Basic attack primary Physical 63–70 2.5 1.2 27
winter_faerie Creep level 1
400 40
60–80
50

A fast and agile creature that easily avoids some melee attacks.

Size
—
Movement
Unknown
Region
Mountain
Gold
7
Gold (shiny)
30
Lives penalty
—
Abilities
Dodge
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 60–80 1.4 — 50
snow_wolf Creep level 1
12 000 1200
350–450
160

A resilient creature capable of destroying anything in its path.

Size
—
Movement
Unknown
Region
Mountain
Gold
58
Gold (shiny)
200
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 350–450 2.5 — 160
yeti Creep level 1
40 000 4000
1300–1500
636

A beast master capable of summoning eagles and a pack of worgs.

Size
—
Movement
Unknown
Region
Bandit's Lair
Gold
—
Gold (shiny)
—
Lives penalty
999
Abilities
Spawn Worgs Spawn Eagels Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 1300–1500 2.2 — 636
einar Boss stage 1/3
33 000 3300
—
—

A bandit leader who crushes everything in his way, can heal his allies, and call for reinforcements from the camps.

Size
—
Movement
Unknown
Region
Bandit's Lair
Gold
—
Gold (shiny)
—
Lives penalty
999
Abilities
Bribery All Out All Out Beh Ai
Attacks

No attacks

kingpin Boss stage 1/3
500 50
120–200
160

Fragile but agile bandit, they can dodge some attacks and hit hard.

Size
—
Movement
Unknown
Region
Bandit's Lair
Gold
7
Gold (shiny)
47
Lives penalty
—
Abilities
Dodge
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 120–200 1 — 160
bandit Creep level 1
800 80
40–60
56

Using his keen eyesight, he can shoot farther than others archers.

Size
—
Movement
Unknown
Region
Bandit's Lair
Gold
5
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack Physical 40–80 1.2 0.3 50
Basic attack primary Physical 40–60 0.9 1.2 56
bandit_archer Creep level 1
2 500 250
130–190
133

A stronger bandit, once defeated, his armor breaks, turning him into a regular bandit.

Size
—
Movement
Unknown
Region
Bandit's Lair
Gold
13
Gold (shiny)
106
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 130–190 1.2 — 133
brigand Creep level 1
2 000 200
180–220
125

Magic-savvy bandit who clones itself when blocked.

Size
—
Movement
Unknown
Region
Bandit's Lair
Gold
25
Gold (shiny)
—
Lives penalty
—
Abilities
Illusion
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 180–220 1.6 0.3 125
Ranged attack Magic 63–83 2.3 1.2 32
forest_seer Creep level 1
8 500 850
200–350
172

Armored brute capable of withstanding many attacks.

Size
—
Movement
Unknown
Region
Bandit's Lair
Gold
43
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 200–350 1.6 — 172
marauder Creep level 1
11 500 1150
350–450
174

Incredibly tough bandit that deals area damage.

Size
—
Movement
Unknown
Region
Bandit's Lair
Gold
60
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Magic 350–450 2.3 — 174
pillager Creep level 1
4 800 480
350–400
179

Deadly ranged warrior that deals true damage.

Size
—
Movement
Unknown
Region
Bandit's Lair
Gold
32
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack Physical 200–300 1.3 — 192
Basic attack primary Magic 350–400 2.1 1.2 179
raider Creep level 1
2 300 230
50–100
125

When blocked, it can turn invisible, avoiding detection for a few seconds.

Size
—
Movement
Unknown
Region
Bandit's Lair
Gold
19
Gold (shiny)
—
Lives penalty
—
Abilities
Distraction
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Magic 50–100 0.6 — 125
trickster Creep level 1
1 200 120
250–400
15

This eagle sometimes drops down to attack units underneath it before moving on.

Size
—
Movement
Unknown
Region
Bandit's Lair
Gold
20
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 250–400 22 0.3 15
wild_eagle Creep level 1
1 000 100
70–90
50

Worg trained by the gang to evade some melee attacks.

Size
—
Movement
Unknown
Region
Bandit's Lair
Gold
8
Gold (shiny)
82
Lives penalty
—
Abilities
Dodge
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 70–90 1.6 — 50
worg Creep level 1
40 000 4000
500–1000
341

An aerial fortress that flies along its own path, stunning towers as it passes.

Size
—
Movement
Unknown
Region
Forsaken Valley
Gold
—
Gold (shiny)
—
Lives penalty
999
Abilities
Tower Stunning Slow Down Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 500–1000 2.2 1.55 341
war_zeppelin Creep level 1
40 000 4000
0–0
0

A giant siege machine that destroys any castle standing in Vez’nan’s path.

Size
—
Movement
Unknown
Region
Forsaken Valley
Gold
0
Gold (shiny)
0
Lives penalty
999
Abilities
Spawn Head Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 0–0 2.5 — 0
Missile shot Magic 700–900 28 4 29
juggernaut Creep level 1
4 500 450
230–280
182

Dark knight who charges at enemies, destroying any blockade that tries to stop his advance.

Size
—
Movement
Unknown
Region
Forsaken Valley
Gold
21
Gold (shiny)
—
Lives penalty
—
Abilities
Doom Charge Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 230–280 1.4 — 182
Rush attack Physical 250–300 0.1 — 2750
dark_cavalry Creep level 1
1 050 105
—
—

Every few seconds attacks a unit below for few seconds, then continues on the path.

Size
—
Movement
Unknown
Region
Forsaken Valley
Gold
20
Gold (shiny)
32
Lives penalty
—
Abilities
Basic Attack
Attacks

No attacks

dark_crow Creep level 1
7 000 700
230–280
182

A resistant and armored enemy. They are the main force of the Dark Army.

Size
—
Movement
Unknown
Region
Forsaken Valley
Gold
30
Gold (shiny)
184
Lives penalty
—
Abilities
Armor Break
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 230–280 1.4 — 182
dark_knight Creep level 1
1 300 130
80–120
83

A small armored foe, expendable pawns of the Dark Lord.

Size
—
Movement
Unknown
Region
Forsaken Valley
Gold
9
Gold (shiny)
107
Lives penalty
—
Abilities
Armor Break
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 80–120 1.2 — 83
dark_rookie Creep level 1
11 500 1150
600–700
361

A deadly armored enemy. If one falls in battle, other knights can carry on their legacy.

Size
—
Movement
Unknown
Region
Forsaken Valley
Gold
70
Gold (shiny)
0
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 600–700 1.8 — 361
dark_slayer Creep level 1
5 000 500
80–130
88

Vez'nan's apprentices use their corrupt power to destroy their enemies.

Size
—
Movement
Unknown
Region
Forsaken Valley
Gold
0
Gold (shiny)
—
Lives penalty
—
Abilities
Spawn Storm Rage
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 80–130 1.2 0.4 88
eldritch_magus Boss stage 1/3
1 200 120
150–200
125

Turns into a rocky statue when killed. If it's not killed in that state can respawn again with full health.

Size
—
Movement
Unknown
Region
Forsaken Valley
Gold
0
Gold (shiny)
43
Lives penalty
—
Abilities
Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 150–200 1.4 — 125
dark_magma_shard Creep level 1
1 000 100
60–90
50

Deadly archer that fires arrows with blinding speed, striking enemies before they can react.

Size
—
Movement
Unknown
Region
Forsaken Valley
Gold
7
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack Physical 50–90 1 0.3 70
Basic attack primary Physical 60–90 1.5 1.5 50
dark_archer Creep level 1
36 000 3600
1300–1800
155

A sorcerer who flies menacingly above, teleporting and hiding his minions, and imprisoning heroes.

Size
—
Movement
Unknown
Region
Hammerhold Frontiers
Gold
0
Gold (shiny)
—
Lives penalty
999
Abilities
Shadow Sand Shadow Sand Tp Prison Dusk Powder Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Ranged Area primary Magic 1300–1800 10 — 155
lord_malagar Creep level 1
1 100 110
40–60
45

Fast archer with a long reach, striking from the dunes.

Size
—
Movement
Unknown
Region
Hammerhold Frontiers
Gold
9
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 40–60 1.1 1.9 45
Melee attack Physical 30–90 1 0.3 60
desert_archer Creep level 1
800 80
40–60
42

Desert mercenary with a sharp blade and a traitorous soul.

Size
—
Movement
Unknown
Region
Hammerhold Frontiers
Gold
8
Gold (shiny)
100
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 40–60 1.2 — 42
desert_thug Creep level 1
1 300 130
50–80
50

A ravenous creature lurking beneath the sands, surfacing only to attack soldiers that cross its path.

Size
—
Movement
Unknown
Region
Hammerhold Frontiers
Gold
20
Gold (shiny)
—
Lives penalty
—
Abilities
Hide Ai
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 50–80 1.3 — 50
dune_terror Creep level 1
2 700 270
250–300
183

Armored nomad warrior with an unusually hard hit.

Size
—
Movement
Unknown
Region
Hammerhold Frontiers
Gold
15
Gold (shiny)
144
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 250–300 1.5 — 183
dune_raider Creep level 1
1 200 120
200–250
125

Slow undead warrior.

Size
—
Movement
Unknown
Region
Hammerhold Frontiers
Gold
7
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 200–250 1.8 — 125
fallen Creep level 1
5 200 520
100–150
69

Heavily armored scorpion that poisons with its sting.

Size
—
Movement
Unknown
Region
Hammerhold Frontiers
Gold
14
Gold (shiny)
—
Lives penalty
—
Abilities
Poison Attack
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 100–150 1.8 — 69
giant_scorpion Creep level 1
1 000 100
—
—

Fast flying wasp that swarms in large numbers.

Size
—
Movement
Unknown
Region
Hammerhold Frontiers
Gold
13
Gold (shiny)
—
Lives penalty
—
Attacks

No attacks

giant_wasp Creep level 1
4 200 420
—
—

A flying nest of wasps, bursting open and spawning Giant Wasps when killed.

Size
—
Movement
Unknown
Region
Hammerhold Frontiers
Gold
36
Gold (shiny)
—
Lives penalty
—
Abilities
Spawn Wasps Ai
Attacks

No attacks

giant_wasp_queen Creep level 1
7 000 700
350–450
222

Strong warrior that rises again as a Fallen after death.

Size
—
Movement
Unknown
Region
Hammerhold Frontiers
Gold
41
Gold (shiny)
—
Lives penalty
—
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 350–450 1.8 — 222
immortal Creep level 1
2 000 200
320–420
264

Undead wizard that summons Fallen to fight for it.

Size
—
Movement
Unknown
Region
Hammerhold Frontiers
Gold
19
Gold (shiny)
—
Lives penalty
—
Abilities
Sarcophagus Fallen Spawns
Attacks
Attacks Damage type Damage Cooldown Range DPS
Melee attack primary Physical 320–420 1.4 1 264
Ranged attack Physical 100–150 2 1 63
sand_wraith Creep level 1
1 300 130
150–200
125

Shines when blocked, trading its magic resistance for tough physical armor.

Size
—
Movement
Unknown
Region
Hammerhold Frontiers
Gold
12
Gold (shiny)
90
Lives penalty
—
Abilities
Shine
Attacks
Attacks Damage type Damage Cooldown Range DPS
Basic attack primary Physical 150–200 1.4 — 125
scarab Creep level 1
How to read these numbers

In-game numbers are exactly ten times the computed values. This is a MEASUREMENT from a live battle, not an asset value: no game file contains the ×10 multiplier.

The creep level used in a given match is decided by the server — it cannot be derived from the assets.

Stage randomizers change the outcome: Strengthening is +85% HP and +50% damage, Weakening is −85% and −50% (up to a ×12 spread). Arenas disable them via a stage flag.

Armor and magic resist are cut at low levels: −65% at 1-2, −45% at 3, full value from level 4.

Comparison