Bestiary
Every wave is a set of numbers. Here they are in full: health, armor, damage and DPS of every creep and boss, recalculated for the level you pick.
Patch 1.19.0.308 data
Stop 1 · HP ×1, damage ×1
A mighty chieftain who heals his allies and charges at enemies when nearby.
- Size
- —
- Movement
- Unknown
- Region
- Forest
- Gold
- 0
- Gold (shiny)
- 0
- Lives penalty
- 999
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Melee attack primary | Physical | 1300–1500 | 1.8 | — | 778 |
| Rush damage | Physical | 800–1200 | — | — | — |
A mighty shaman who protects allies while casting lightning to strike down foes.
- Size
- —
- Movement
- Unknown
- Region
- Forest
- Gold
- 0
- Gold (shiny)
- —
- Lives penalty
- 999
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Melee attack | Physical | 1600–1800 | 2 | — | 850 |
| Basic attack primary | Physical | 2000–2200 | 1.4 | — | 1500 |
| Thunderbolt | Magic | 600–600 | 22 | — | 27 |
A dark creature that soars through the skies of the forest.
- Size
- —
- Movement
- Unknown
- Region
- Forest
- Gold
- 9
- Gold (shiny)
- —
- Lives penalty
- —
No attacks
A small and weak goblin.
- Size
- —
- Movement
- Unknown
- Region
- Forest
- Gold
- 3
- Gold (shiny)
- 70
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 40–60 | 1 | — | 50 |
A scrap flying vehicle that, when destroyed, causes the pilot to fall to the ground.
- Size
- —
- Movement
- Unknown
- Region
- Forest
- Gold
- 23
- Gold (shiny)
- —
- Lives penalty
- —
No attacks
A stronger goblin with armor.
- Size
- —
- Movement
- Unknown
- Region
- Forest
- Gold
- 23
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 80–120 | 1 | — | 100 |
A spellcasting goblin that uses fireballs to deal damage over time.
- Size
- —
- Movement
- Unknown
- Region
- Forest
- Gold
- 15
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Melee attack | Physical | 50–80 | 1.2 | — | 54 |
| Basic attack primary | Physical | 190–210 | 1.8 | — | 111 |
Very dangerous and powerful; each strike deals area damage.
- Size
- —
- Movement
- Unknown
- Region
- Forest
- Gold
- 69
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 350–400 | 1.4 | — | 268 |
A dangerous enemy with thick skin that protects it from physical attacks.
- Size
- —
- Movement
- Unknown
- Region
- Forest
- Gold
- 37
- Gold (shiny)
- 115
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 150–200 | 1.4 | — | 125 |
A formidable orc warrior, equipped and trained to destroy any enemy.
- Size
- —
- Movement
- Unknown
- Region
- Forest
- Gold
- 58
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 250–280 | 1.4 | — | 189 |
An orc healer who restores the health of all nearby allies.
- Size
- —
- Movement
- Unknown
- Region
- Forest
- Gold
- 9
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Melee attack primary | Physical | 80–110 | 2 | — | 48 |
Small and fast, these newborn spiders always move in groups.
- Size
- —
- Movement
- Unknown
- Region
- Forest
- Gold
- 1
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 30–40 | 1.2 | — | 29 |
A large spider that tends to lay eggs, spawning spider hatchlings.
- Size
- —
- Movement
- Unknown
- Region
- Forest
- Gold
- 17
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 120–150 | 1 | — | 135 |
A creature that swiftly hunts its prey; if you see one, more are surely on their way.
- Size
- —
- Movement
- Unknown
- Region
- Forest
- Gold
- 5
- Gold (shiny)
- 45
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 50–70 | 1.4 | — | 43 |
A powerful leader who advances with his shield raised, blocking physical damage, only lowering it in combat.
- Size
- —
- Movement
- Unknown
- Region
- Mountain
- Gold
- 0
- Gold (shiny)
- —
- Lives penalty
- 999
- Regeneration
- 0–0 / 1s
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Melee attack primary | Physical | 1500–1800 | 2.2 | — | 750 |
A resilient creature capable of destroying anything in its path.
- Size
- —
- Movement
- Unknown
- Region
- Mountain
- Gold
- 0
- Gold (shiny)
- —
- Lives penalty
- 999
No attacks
When it dies, it generates an explosion that deals damage and freezes any nearby units.
- Size
- —
- Movement
- Unknown
- Region
- Mountain
- Gold
- 10
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Icy death primary | Magic | 600–600 | — | — | — |
Attacks from a distance and, upon death, splits into two smaller golems.
- Size
- —
- Movement
- Unknown
- Region
- Mountain
- Gold
- 21
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 250–400 | 1.6 | — | 203 |
| Ranged attack | Physical | 150–300 | 2.8 | 1.2 | 80 |
A weak creature of the Troll race. Regenerates HP over time.
- Size
- —
- Movement
- Unknown
- Region
- Mountain
- Gold
- 3
- Gold (shiny)
- 50
- Lives penalty
- —
- Regeneration
- 0–0 / 1s
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 50–60 | 1.1 | — | 50 |
A giant Troll with area damage thanks to the log it uses as a weapon. Regenerates HP over time.
- Size
- —
- Movement
- Unknown
- Region
- Mountain
- Gold
- 69
- Gold (shiny)
- 180
- Lives penalty
- —
- Regeneration
- 0–0 / 1s
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 600–700 | 2.2 | — | 295 |
Strong trolls that can attack from a distance. Regenerates HP over time.
- Size
- —
- Movement
- Unknown
- Region
- Mountain
- Gold
- 29
- Gold (shiny)
- 125
- Lives penalty
- —
- Regeneration
- 40–40 / 1s
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Melee attack | Physical | 100–120 | 1.2 | — | 92 |
| Basic attack primary | Physical | 180–220 | 2.2 | 1.2 | 91 |
A chieftain that supports its allies with various buffs. Regenerates HP over time.
- Size
- —
- Movement
- Unknown
- Region
- Mountain
- Gold
- 58
- Gold (shiny)
- 250
- Lives penalty
- —
- Regeneration
- 0–0 / 1s
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Melee attack primary | Physical | 100–120 | 1.4 | — | 79 |
Fast troll that uses his skates to slide and evade enemies. Regenerates HP over time.
- Size
- —
- Movement
- Unknown
- Region
- Mountain
- Gold
- 9
- Gold (shiny)
- 75
- Lives penalty
- —
- Regeneration
- 0–0 / 1s
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 70–100 | 1.1 | — | 77 |
Fires multiple ice shards that partially ignore armor.
- Size
- —
- Movement
- Unknown
- Region
- Mountain
- Gold
- 14
- Gold (shiny)
- 60
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Melee attack | Physical | 60–90 | 1.5 | — | 50 |
| Basic attack primary | Physical | 63–70 | 2.5 | 1.2 | 27 |
A fast and agile creature that easily avoids some melee attacks.
- Size
- —
- Movement
- Unknown
- Region
- Mountain
- Gold
- 7
- Gold (shiny)
- 30
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 60–80 | 1.4 | — | 50 |
A resilient creature capable of destroying anything in its path.
- Size
- —
- Movement
- Unknown
- Region
- Mountain
- Gold
- 58
- Gold (shiny)
- 200
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 350–450 | 2.5 | — | 160 |
A beast master capable of summoning eagles and a pack of worgs.
- Size
- —
- Movement
- Unknown
- Region
- Bandit's Lair
- Gold
- —
- Gold (shiny)
- —
- Lives penalty
- 999
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Melee attack primary | Physical | 1300–1500 | 2.2 | — | 636 |
A bandit leader who crushes everything in his way, can heal his allies, and call for reinforcements from the camps.
- Size
- —
- Movement
- Unknown
- Region
- Bandit's Lair
- Gold
- —
- Gold (shiny)
- —
- Lives penalty
- 999
No attacks
Fragile but agile bandit, they can dodge some attacks and hit hard.
- Size
- —
- Movement
- Unknown
- Region
- Bandit's Lair
- Gold
- 7
- Gold (shiny)
- 47
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 120–200 | 1 | — | 160 |
Using his keen eyesight, he can shoot farther than others archers.
- Size
- —
- Movement
- Unknown
- Region
- Bandit's Lair
- Gold
- 5
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Melee attack | Physical | 40–80 | 1.2 | 0.3 | 50 |
| Basic attack primary | Physical | 40–60 | 0.9 | 1.2 | 56 |
A stronger bandit, once defeated, his armor breaks, turning him into a regular bandit.
- Size
- —
- Movement
- Unknown
- Region
- Bandit's Lair
- Gold
- 13
- Gold (shiny)
- 106
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 130–190 | 1.2 | — | 133 |
Magic-savvy bandit who clones itself when blocked.
- Size
- —
- Movement
- Unknown
- Region
- Bandit's Lair
- Gold
- 25
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Melee attack primary | Physical | 180–220 | 1.6 | 0.3 | 125 |
| Ranged attack | Magic | 63–83 | 2.3 | 1.2 | 32 |
Armored brute capable of withstanding many attacks.
- Size
- —
- Movement
- Unknown
- Region
- Bandit's Lair
- Gold
- 43
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 200–350 | 1.6 | — | 172 |
Incredibly tough bandit that deals area damage.
- Size
- —
- Movement
- Unknown
- Region
- Bandit's Lair
- Gold
- 60
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Magic | 350–450 | 2.3 | — | 174 |
Deadly ranged warrior that deals true damage.
- Size
- —
- Movement
- Unknown
- Region
- Bandit's Lair
- Gold
- 32
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Melee attack | Physical | 200–300 | 1.3 | — | 192 |
| Basic attack primary | Magic | 350–400 | 2.1 | 1.2 | 179 |
When blocked, it can turn invisible, avoiding detection for a few seconds.
- Size
- —
- Movement
- Unknown
- Region
- Bandit's Lair
- Gold
- 19
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Magic | 50–100 | 0.6 | — | 125 |
This eagle sometimes drops down to attack units underneath it before moving on.
- Size
- —
- Movement
- Unknown
- Region
- Bandit's Lair
- Gold
- 20
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 250–400 | 22 | 0.3 | 15 |
Worg trained by the gang to evade some melee attacks.
- Size
- —
- Movement
- Unknown
- Region
- Bandit's Lair
- Gold
- 8
- Gold (shiny)
- 82
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 70–90 | 1.6 | — | 50 |
An aerial fortress that flies along its own path, stunning towers as it passes.
- Size
- —
- Movement
- Unknown
- Region
- Forsaken Valley
- Gold
- —
- Gold (shiny)
- —
- Lives penalty
- 999
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 500–1000 | 2.2 | 1.55 | 341 |
A giant siege machine that destroys any castle standing in Vez’nan’s path.
- Size
- —
- Movement
- Unknown
- Region
- Forsaken Valley
- Gold
- 0
- Gold (shiny)
- 0
- Lives penalty
- 999
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 0–0 | 2.5 | — | 0 |
| Missile shot | Magic | 700–900 | 28 | 4 | 29 |
Dark knight who charges at enemies, destroying any blockade that tries to stop his advance.
- Size
- —
- Movement
- Unknown
- Region
- Forsaken Valley
- Gold
- 21
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 230–280 | 1.4 | — | 182 |
| Rush attack | Physical | 250–300 | 0.1 | — | 2750 |
Every few seconds attacks a unit below for few seconds, then continues on the path.
- Size
- —
- Movement
- Unknown
- Region
- Forsaken Valley
- Gold
- 20
- Gold (shiny)
- 32
- Lives penalty
- —
No attacks
A resistant and armored enemy. They are the main force of the Dark Army.
- Size
- —
- Movement
- Unknown
- Region
- Forsaken Valley
- Gold
- 30
- Gold (shiny)
- 184
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 230–280 | 1.4 | — | 182 |
A small armored foe, expendable pawns of the Dark Lord.
- Size
- —
- Movement
- Unknown
- Region
- Forsaken Valley
- Gold
- 9
- Gold (shiny)
- 107
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 80–120 | 1.2 | — | 83 |
A deadly armored enemy. If one falls in battle, other knights can carry on their legacy.
- Size
- —
- Movement
- Unknown
- Region
- Forsaken Valley
- Gold
- 70
- Gold (shiny)
- 0
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 600–700 | 1.8 | — | 361 |
Vez'nan's apprentices use their corrupt power to destroy their enemies.
- Size
- —
- Movement
- Unknown
- Region
- Forsaken Valley
- Gold
- 0
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Melee attack primary | Physical | 80–130 | 1.2 | 0.4 | 88 |
Turns into a rocky statue when killed. If it's not killed in that state can respawn again with full health.
- Size
- —
- Movement
- Unknown
- Region
- Forsaken Valley
- Gold
- 20
- Gold (shiny)
- 43
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Basic attack primary | Physical | 150–200 | 1.4 | — | 125 |
Deadly archer that fires arrows with blinding speed, striking enemies before they can react.
- Size
- —
- Movement
- Unknown
- Region
- Forsaken Valley
- Gold
- 7
- Gold (shiny)
- —
- Lives penalty
- —
| Attacks | Damage type | Damage | Cooldown | Range | DPS |
|---|---|---|---|---|---|
| Melee attack | Physical | 50–90 | 1 | 0.3 | 70 |
| Basic attack primary | Physical | 60–90 | 1.5 | 1.5 | 50 |
How to read these numbers
In-game numbers are exactly ten times the computed values. This is a MEASUREMENT from a live battle, not an asset value: no game file contains the ×10 multiplier.
The creep level used in a given match is decided by the server — it cannot be derived from the assets.
Stage randomizers change the outcome: Strengthening is +85% HP and +50% damage, Weakening is −85% and −50% (up to a ×12 spread). Arenas disable them via a stage flag.
Armor and magic resist are cut at low levels: −65% at 1-2, −45% at 3, full value from level 4.