Buff calculator
Placement planner
Put towers on the real build spots and see who lands inside a buff radius — and by how much their damage, range and attack speed actually change.
Periodic buffs are scaled by uptime — duration divided by cooldown. Permanent auras count in full.
Mudlands
Wave not started · Space runs it
Spot
No towers match the search.
Keys: 1 / 2 / 3 — tier, Delete — remove, Esc — close, Ctrl+Z — undo.
The field is drawn from the scene: road tiles, entrances, exits and the real enemy paths. Your half is at the bottom; the opponent's half is its mirror. Spots come from the scene grid of 8 × 6 tiles.
A buff zone is an ellipse, not a circle: the game measures vertical distance more strictly than horizontal (semi-axes are the range and the range × 0.75). The ratio comes from in-game measurements — the game data does not carry it.
Fit the artwork
Nudge the numbers until the platforms on the artwork sit under the spots, then run the command below to store it. The values also live in the address bar, so the link keeps them.
Buff sources
Click a source to show only its links. Each source has its own colour — the dots on a spot show which buffs it receives.
None of the placed towers grants buffs. The ones that do are marked in the tower picker.
A range buff also widens the aura of the tower it lands on: the Crossbow Fort pushes out the Bastion's Royal Edict. Verified in game on the Bastion; extended to the other abilities by analogy.
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Results
| Tower | Damage | Range | Cooldown | DPS | Incoming buffs |
|---|---|---|---|---|---|
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Click a spot on the field to place a tower.
Pick a spot on the field, choose a tower, then set its tier. Everything lives in the address bar, so the layout can be shared as a link.