from the dev My own game Don't Duck With Me is coming to Steam — a cozy fantasy incremental.

Steam

Buff calculator

Placement planner

Put towers on the real build spots and see who lands inside a buff radius — and by how much their damage, range and attack speed actually change.

Card level

Periodic buffs are scaled by uptime — duration divided by cooldown. Permanent auras count in full.

Mudlands

Wave not started · Space runs it

Spot

Tier

No towers match the search.

Keys: 1 / 2 / 3 — tier, Delete — remove, Esc — close, Ctrl+Z — undo.

The field is drawn from the scene: road tiles, entrances, exits and the real enemy paths. Your half is at the bottom; the opponent's half is its mirror. Spots come from the scene grid of 8 × 6 tiles.

A buff zone is an ellipse, not a circle: the game measures vertical distance more strictly than horizontal (semi-axes are the range and the range × 0.75). The ratio comes from in-game measurements — the game data does not carry it.

Buff sources

Click a source to show only its links. Each source has its own colour — the dots on a spot show which buffs it receives.

None of the placed towers grants buffs. The ones that do are marked in the tower picker.

A range buff also widens the aura of the tower it lands on: the Crossbow Fort pushes out the Bastion's Royal Edict. Verified in game on the Bastion; extended to the other abilities by analogy.

Results

Total DPS:
Tower Damage Range Cooldown DPS Incoming buffs

Click a spot on the field to place a tower.

Pick a spot on the field, choose a tower, then set its tier. Everything lives in the address bar, so the layout can be shared as a link.

Comparison