Archmage
all steps 1 742 / 315 600
| → 4 | 2 | 50 |
| → 5 | 4 | 150 |
| → 6 | 2 | 400 |
| → 7 | 4 | 1 000 |
| → 8 | 10 | 2 000 |
| → 9 | 20 | 4 000 |
| → 10 | 50 | 8 000 |
| → 11 | 100 | 20 000 |
| → 12 | 200 | 40 000 |
| → 13 | 300 | 60 000 |
| → 14 | 450 | 80 000 |
| → 15 | 600 | 100 000 |
These experts in the art of magical warfare usually stand as the final line of defense. With their devastating spells and precision magic, they can push back even the most determined army or just send them away.
A warfare magician who channels raw magical energy into explosive bolts.
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Range
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Cooldown
- s
- Explosion Chance
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Max Damage
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Min Damage
- Damage Type
- Magic
- Ability Type
- Basic
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Area Range
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Max Damage
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Min Damage
- Damage Type
- Magic
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Range
- %
Bonuses the card grants to your whole deck. Always active — no tier, no cost, no icon in game.
Twister
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Range
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Cooldown
- s
Disapparate
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Range
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Cooldown
- s
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Max Targets
- Safe Distance