Crimson Manor
all steps 1 742 / 315 600
| → 4 | 2 | 50 |
| → 5 | 4 | 150 |
| → 6 | 2 | 400 |
| → 7 | 4 | 1 000 |
| → 8 | 10 | 2 000 |
| → 9 | 20 | 4 000 |
| → 10 | 50 | 8 000 |
| → 11 | 100 | 20 000 |
| → 12 | 200 | 40 000 |
| → 13 | 300 | 60 000 |
| → 14 | 450 | 80 000 |
| → 15 | 600 | 100 000 |
When Lucrezia rose against Vasil, some vampires abandoned their master and joined her cause. Now they haunt the battlefield, draining their enemies to sustain their cursed bodies while summoning dark Familiars into enemy ranks.
Vampires that deal true damage and drain health from their enemies with each hit.
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Armor
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Speed
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Health
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Respawn
- s
-
Block Range
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Regen/s
- /s
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Magic Resistance
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Max Damage
-
Min Damage
- Range Type
- Damage Type
- True
- Ability Type
- Basic
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Life Steal
- %
-
Cooldown
- s
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Damage
- %
Bonuses the card grants to your whole deck. Always active — no tier, no cost, no icon in game.
Blood Bite
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Duration
- s
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Tick Time
- s
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Area Range
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Max Health
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Min Health
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Range
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Cooldown
- s
-
Area Range
-
Max Damage
-
Min Damage
- Range Type
- Damage Type
- True
- Ability Type
- Skill
Bat Familiars
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Count
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Cooldown
- s
- Spawn Delay
Big Bat
A big Bat Familiar, which will spawn a smaller one upon death.
- Health
- Armor
- Magic Resistance
- %
- Speed
- Lives Penalty
Small Bat
A small Bat Familiar, which will spawn an even smaller one upon death.
- Health
- Armor
- Magic Resistance
- %
- Speed
- Lives Penalty
Tiny Bat
A tiny Bat Familiar.
- Health
- Armor
- Magic Resistance
- %
- Speed
- Lives Penalty