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This is a deck I made for fun so don't take it seriously.
The point of this deck is too disturb and overwhelm your oponent.
Place Necro in places where a lot of creeps dies,Rangers is a versatile card in this deck, but the Wolf they summon are good against players that don't use much artillery(if you spam enough of them they will get overwhelmed by them)GD is mostly for defence but he's not to be underestimated, He has a good summon and a good tower Freez.
Scouts are the main dps against bosses, remember to get the flaming arrows if you're going for the boss killing.
Summon with Rangers wolfs if your enemy doesn't use a much artillery, Necro is always a must,his basic skeleton are always a great addition(Both Necro and Rangers Wolfs are good against Rg) Druid is mail y for defence but if you have spare gold don't gold back on buying his skills.If your defence is good go for overwhelming and decide what to buy based off your enemy's loud out.
BH is here mainly for his Wyverns, but he's good for defence, if you mange to clump a lot of creeps his dive will clear them up easily.
I also recommend trying spells like:Ultimate strike, Thunderbolt
Sabo and Polys are replaceable but they are required in certain arenas, for exemple piły is great for Forsaken valley.
And if it's icy map you can spam Rangers and most of the time you won't have any problems with defence(but that's what I like to do, I'm just adding a fun fact)
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